Monday, November 21, 2016

Cached In: The Future - Immersion in the Classon

NOTE: The theme of this blog post is interaction and manipulation by the reader. Therefore, be prepared to interact with this blog post (by clicking the many hyperlinks below) in a way that mimics the advanced interactions that are described in the contents of this post.

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You know, as educators, we are often told that technology is critical for our students’ success in the twenty first century.

We are reminded by President Barack Obama



Undauntedly, technology has a major role in America’s classrooms, and technology should be an integral part in our students’ lives. Technology does play a significant role in the twenty first century, and technology will be a component of education that can no longer be ignored. As a whole, the technologies that have been introduced in the classroom have definitely changed the way that teachers provide instruction to the students. However, the definition of technology is somewhat unclear, which makes it even more difficult for technology to positively shape the realm of education.

In America, we currently have schools that are not using SMART Boards that were installed almost one decade ago, carts of laptop computers remain on their charging stations without daily use, and iPads are merely used for students to read content in ways that provide an educational experience no different from actually reading a textbook. Our school administrators, state legislatures, and federal lawmakers have meant well to increase the amount of technology in the classroom. However, other than giving students the ability to type papers on word processing programs, there has yet to be that game changing piece of technology that completely transforms school. Hmmm, maybe there will never be that “one game changer”, but we cannot deny that there will be some form of technology that literally changes how classrooms operate.

I shall now make a bold prediction...

The “game changing” technology that will affect America’s classrooms will be the implementation of virtual reality on a student per student basis.


As of now, school computers are used to conduct research by browsing different websites, type reports, craft written documents, calculate using spreadsheets and mathematical software, and construct presentations thanks to programs such as Microsoft PowerPoint. Sure, sure, sure, we do have websites that allow for nice simulations of scientific principals while other programs allow students to create beautiful graphs for mathematical analysis, but each of the discussed uses of technology all have something in coming – the technology implemented in the classroom has only been used as a means to an end. At the end of the day, our students are:
·         Writing Papers vs. Typing Papers
·         Researching using books vs. Researching the Internet
·         Computing calculations by hand vs. Computing calculations electronically
·         Conducting real experiments vs. Conducting simulation experiments
·         Creating graphs by hand vs. Creating graphs using software
·         Preparing for an oral presentation vs. Preparing for an oral presentation with supplemental graphics from a projection of Microsoft PowerPoint

While I do admit that I may have trivialized how students use technology by assuming this is what takes place in all schools, I do know, from personal anecdotes, that this is primarily how students use technology in other educators’ schools. Our students are still completing the same tasks that they were completing in the 1800s within the Public Education school systems across America. Technology has not actually changed how students learn, per say; technology has only changed the means of how students learn.

However, virtual reality headgear has an opportunity to change education in a way that past forms of technology have failed to do; virtual reality has the potential to give students the chance to be immersed in new worlds that allow for manipulation of a virtual environment that becomes personal to the student.

The coolest aspect of virtual reality is the fact that it is a technology that already exists for those who can afford the several hundred dollar price tag for the limited number of experiences available early in its lifespan.

Consider how teachers currently show videos/movies in class. All students in the classroom watch the exact same video. The experience is meant for an entire class rather than a personal experience. This is the same reason why one student may be captivated by an in-class film, but another student may be so bored that he/she attempts to fall asleep. Some students may take notes regarding the content from the video, but other students may whisper to their neighbors regarding information that has nothing to do with the content or skills that are meant to be gained from the viewing experience. Imagine, now, a classroom where each student has a virtual reality headset that she/he can experience based on her/his own manipulation of the virtual environment. You would have less students engaging in off task activities. You would have less students trying to lay their head down and sleep (this would still be a problem unless the classroom teacher had a method of viewing the eyes of students as they wear the headsets). You would have more students engaged in the task at hand.

For example, check out the following video regarding virtual reality and education.

With that said, please view the following virtual reality videos/experiences that are already available for already existing virtual reality headsets. You may view these on your smart phone or tablet device to get a faux experience of how these videos look within an actual virtual reality headset.
·         3600 Experience of Skydiving
·         3600 Experience of Space

Now, imagine the fact that as virtual reality becomes more mainstream, there will be more virtual reality experiences that are developed that offer a more active experience within the video/software/game/activity under consideration. With more active and interactive experiences, students will be able to perform manipulations that would never be available in a typical classroom.

Virtual Reality has the potential for students to experience the following:
·         Viewing three dimensional models of atomic structure within a Chemistry Class
·         See the minutiae associated with specific chemical reactions within a Chemistry Class
·         Viewing an interactive video/virtual reality tour within a History Class
·         Viewing/Reading actual historical documents within a History Class
·         Viewing how cities have changed over time within a Geography/Social Studies Class
·         Walking through different environments within a Biology Class
·         Walking through an animal cell to visit the different organelles within a Biology Class
·         Viewing graphical data from a variety of different perspectives within a Mathematics Class
·         Viewing historical perspectives on literary pieces within an English Class
·         Experiencing the aftermath of a car crash and analyzing the crash using energy and momentum considerations within a Physics class
·         Exploring the creation and path in which photons and waves of light travel from one location to another within a Physics class

I realize that I could go on and on forever, but consider the fact that virtual reality could essentially allow students to optically experience ANY possible event that could ever take place in the Universe. With even more time, students could be hooked up to sensors in order to feel environmental stimuli.

Regardless, students who use laptop computers, tablets, and smart phones in the classroom are still distant and removed from the devices themselves. While students have become proficient at using these devices, there is still no substitute for allowing students to experience phenomena rather than read/watch phenomena. With virtual reality, immersion could be implemented in the classroom, and immersion could fundamentally reshape education in ways that no other form of technology has ever done.

So…

What role does technology have in a future American classroom? It has the potential to literally reshape HOW our students learn.

I shall leave you with a nice TED Talk concerning Virtual Reality and its possible effects on education.


And with that, I am caching out!

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